One major problem in online economies is that the amount of money (e.g. wow gold) doesn’t grow with the numbers of wow gamers; it grows with number of killed monsters in world of warcraft. Resulting in the decraese of the long run the value of your saved ingame gold. Farming for wow gold is of course increasing the rate in which this happens.
As a casual wow player you have a choice to make. To buy or not to buy gold for world of warcraft. If you choose not buy you will end up with less impressive gear and equipment during pvp arena sessions and raids since you will not be able to afford the same kind of prices a player that farms or buys world of warcraft gold does.
Some people argue that this creates a problem in the online world, farmers that camp at the best places steal all the drops they claim. .. Eivind on /. says (about FFX though):
So what are you to do ? Accept that the game is now split in three: One, normal players, that play with the weakest gear, and are prevented from meeting the most powerful monsters. Two: players who buy Gil and thus gets the best gear for no in-game investment. They can *also* still not challenge the most powerful monsters, since these are camped. And three: Campers and Farmers that have no interest in playing the game or contributing to the society, but only camp the monster that gives them the most Gil, or does the same farming-thing over-and-over-and-over for literally years.
This is something that needs to be thought about!
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